Claire Blackshaw's Forest of Fun
A Kiss is always harder than a Kill
Games let us craft interactive systems in which we can play and explore. We play with limited rule-sets, physics, combat, squad based AI.
27 May 2011
The Backdrop to the Problem
Before moving forward with the problem we need to understand where we are coming from and the realities of the situation. The Evolution of the Dialogue Tree...
22 May 2011
Social Agent: Introduction
I attempt to describe what the next 12 weeks roughly will be for me as I explore the problem of social interaction as defined in games. I give a brief outline of the concepts as a shallow introduc...
21 May 2011