Glass Glass Glass
Wrapping my head around the materials system again. I think the work will need some great texturing and lighting to come alive. Also I think the quality of the green goo and smoke will have a high impact.
I still want to keep things light though.
Having some trouble getting out of game mode into render mode. I’m so used to game assets that every vertex and edge counts. Hard habit to break. I did most of my modelling, texturing and animation back in the Quake 2 days. Making maps and new characters. Hard to get over the strict texture and vert limits of those old days. I keep finding myself welding verts and lining things up on a minute level. *shudder*