More notes on Game-Play
So I’ve been at Uni and running around town so most of my work was in my note-book but it gave me some time to form some thoughts, and define some game-play. Also after much thought a stunning thought came to me. NO VIOLENCE!!!
Player Actions
- Frank
- Pet / Scold
- Feed Frank
- Move Frank
- Highlight Point
- Prop
- Start Game
- Buy Prop
Props
- Bought with Coin
- Upgraded with Coin
- Can be either Exterior or Interior Item
- Production
- Food
- Coin
- Time-Based
- Max Capacity
- Does not Spoil
Buildings
- Bigger on the inside
- Can be upgraded with Coin
Mini-Games
- Practice Mode
- Daily Tournament
- Race
- Get from A-B in shortest time
- Hurdles and Path Finding
- Treasure Hunt
- Time Limit
- Find X items in time limit
- Find hidden items for bonus points
- Tag
- Time Limit
- Multiplayer only
- One Pet is it
- The others need to run or hide
- On touch the target becomes it
Frank