Cube Maps Ahoy. So there is a slight glitch with the reflection but ALMOST there.
So for those of you curious I'm throwing down some water rendering magic. Not to mention real-time environment cube mapping. Behold the result...
Shadows are EVIL! Okay above you see rough and blurred. The rough pass uses a single sample against the depth buffer. Those bloody pixels are a result of the resolution of the shadow map. The...
To Debug it, Draw it. Many people will tell you this but whenever you have a problem try to visualise it. This can be applied to almost everything (except cases where visualisation is a con...
Wooot! Progress, the shadow is low quality due to PC card limits. I need to add some bias to avoid flicker, and smooth off the edges to get soft shadows.
So climbing into bed last night I got a great idea. Debug the Light ViewProjection matrix by using a camera with the same matrix. Well you know how I managed to knock together that skybox so quickl...
Full Screen shadows almost done. Had to run. Just caught last bus home. Some weird filming on the lot. More tomorrow.
Shadows and Reworks. So after a lot of thought and planning yesterday I set about implementing soft shadows using shaders tonight. Sadly this meant I needed to re-haul the entire scene manage...
Animation test for Hand...
Lights, Camera, Action. Well lighting and shadows are a complex bag of trickery and maths. Basic Lighting is simple.Take a book outside into the sun now rotate the bugger around and throw...
Day and Night Cycle. Woot! Not only did I get a pretty awesome Sky-Sphere in place but I also managed to knock up a day/night cycle. I also cleaned up the shaders and have global lighting in...
Ye gods captain, PROGRESS.After the dismal run around the pointlessness I have actually made some progress last night and today. Coupling Issue solved with Interface. Island has day/night...
My Kingdom for a Team! What is the best tool to explore and solve problems? Explain it to someone else. Its good enough for Sherlock Holmes and its good enough for me. I hate...
The big choices I'm facing at the moment and playing around is on two fronts, GUI Behaviour and Render Pipeline. Fighting through some choices will post more shortly
So no progress yesterday as it took me forever to vote, and then I got lost in endless election cover and got no sleep, zombied through work today. Anyway got back and looking mostly at setting up...
Staying late at work to do university work is REALLY awesome, and so works. My work setup is just so much better for coding. Pro vs Express. Two Screens desktop vs Laptop...
It might not look like much but that little but of text output proves the hacked type system works. It’s horrible, sadly I’ve wasted a weekend trying to do things the correct way and failing. If I have time I want to investigate alternatives...
Hitting a massive break trying to get Model-View-Controller to work with Data Driven model. I've found out some nice stuff about C #activator but it gets messy. Ultimately I think...
AAAARGH!!!! Really slow progress, here are some of the hurdles I've been hitting. Baking Shadow Maps in 3D Studio Max while maintaining the UV(a bad tangent). Confusion between Active...
I really wish I had a pretty picture but I dont. Sadly its a problem with grunt coding tasks is there is very little pretty to show for it. In fact most of my work today has been in the...
Updated the document from my notes, and a few use cases. The main break throughs and choices are below. All the prop data will be created from an XML file a...
Cooking Calamity Use cases, defining more stuff. Well I suggest following the link for loads of stuff but the biggest thing is cooking. I knew some simple things were core to the game...
So after the coupling issue Ive been looking at Object Factories and inventories. Now something I learn to love more and more is Data-Driven development. I cannot express my love for it hig...
Coupling and Forethought. So last night I started looking at setting up the game elements and save data. The moment I started I saw coupling issues rise up like the ugly beast. Thankfully I&.
More notes on Game-Play. So Ive been at Uni and running around town so most of my work was in my note - book but it gave me some time to form some thoughts, and define some gameplay. Also...
Stupid Artist!! Oh no wait… thats me. <br /> As far back as Wednesday last week when I was working my way through this problem I joked about the artist being stupid.This was a sort
Right Ive moved over most the nice LD code into the Frank project, cleaned up a few things here and there. Made it play nice with the World Manager system. First thing I did after getting...
Brick wall. Importing really simple models with a low bone count with no issue.The hand has been glitching all day.Still no closer to solver the problem. Unfortunately Im working with
The last roadblock I hit was tagging animations for export. Well after talking to the artists at work no-one knows how to do it in 3ds Max 2009 (or any version of Maya So after some digging I fou...
Small Progress but still progress. Okay so doesnt look very different.<br /><br /> Multiple Animators<br /> World and Object Management<br /> Instanced Objects and Animations<br /><br /> The World and Obj
Case Project. Created Project. Menu System. Networking. Skinned Animated Models. Sounds like a lot but in reality I stole the Network State Sample and Skinned Model Sample used some duc...
Soooo the university tasks list commences. I have a short amount of time to do a lot of overdue work :P. Story Board Notes. Camera fly around. Focus on Read outs. Start Drainage. Camera...