Shadows and Reworks
So after a lot of thought and planning yesterday I set about implementing soft shadows using shaders tonight.
Sadly this meant I needed to re-haul the entire scene manager and packer to support texture swapping, and effect management. I also had to write a big ass shader to do several things, and optimise.
That’s done, now all I need to do is add the Shadow Render pass and it all should work. I’m going to miss the last bus home, so I gotta run.