Originally posted on #AltDevBlogADay. Several weeks ago, triggered partly by work events and partly Diablo III release I started really thinking about why I play[1]. What is Play to me and how can I make games that speaks to my soul and are worth my time in crafting?
So I was listening to Another Castle interview the extremly interesting Eric Zimmerman . They were talking about the subverssive nature of play when my brain started drifting to tutorials, thinking about Limbo. Then I realised that not once on Glo did we ask, do we need tutorials ?