Claire Blackshaw's Forest of Fun
A Kiss is always harder than a Kill
Games let us craft interactive systems in which we can play and explore. We play with limited rule-sets, physics, combat, squad based AI.
27 May 2011
The Backdrop to the Problem
Before moving forward with the problem we need to understand where we are coming from and the realities of the situation. The Evolution of the Dialogue Tree...
22 May 2011