Claire Blackshaw's Forest of Fun
A Kiss is always harder than a Kill
Games let us craft interactive systems in which we can play and explore. We play with limited rule-sets, physics, combat, squad based AI.
27 May 2011
Social Agent: Introduction
I attempt to describe what the next 12 weeks roughly will be for me as I explore the problem of social interaction as defined in games. I give a brief outline of the concepts as a shallow introduc...
21 May 2011