Another Develop in stormy Brighton brought friends, drinks and catch-up on various game topics. I was fortunate enough to have Sony send me, and disappointed my talk wasn’t part of the roster. This year was different from the years before for me but that’s another blog post. Here is my summary of some talks which hit home with me.
I pull in Nick Lewis and Neil Richardson again to discuss some technical art talks from Develop. The main talks we focus on are Jolyon Webb from Blitz games RnD talk, and a talk about the EyePet from James Answer. We talk about RnD teams, and process. How to get artists into RnD and the advantages of doing more in Maya. Look at the advantages of Facial Bone Rigging vs Morph Target. The right right way or the hacked way. Re-targeting animations for systems like Move & Kinetic.