Penguin Presentation: Social is not Evil
So I've lost sleep over the last week because I've been trying to convince people Social games are not evil. I've had some good counter arguments thrown at me. Sleep lost. Counter Arguments and final...
14 October 2010
Ludum Dare: The October Challenge
So POV declared The October Challenge : Make a game in a month and sell it. New Grid system for Game. The game is relatively simple and based in the Channels of Power world using some ideas fr...
30 September 2010
Mere-Mortals games division is now shut. We were working late a few weeks back when the news was delivered and well the final final final letter came through today. It's all quite a process, which...
11 August 2010
Podcast #5: Develop Technical Art
I pull in Nick Lewis and Neil Richardson again to discuss some technical art talks from Develop. The main talks we focus on are Jolyon Webb from Blitz games RnD talk, and a talk about the EyePet from James Answer. We talk about RnD teams, and process. How to get artists into RnD and the advantages of doing more in Maya. Look at the advantages of Facial Bone Rigging vs Morph Target. The right right way or the hacked way. Re-targeting animations for systems like Move & Kinetic.
21 July 2010
Podcast #4: Balancing Art & Code
I pull in Nick Lewis and Neil Richardson to discuss balancing art and code needs. We talk about how to get the best out of both. How programmers and artists can get the most out of each other. Communication between teams, and how to manage it. We also divert onto terminology, UV scrolling, cell shading, palletisation, and Futurama.
11 July 2010
Podcast #3: AquAttack
Yes folks 100 posts in the blog! Pity it couldn't be more significant. I know this screen doesn't look like much but well it is. The sequence of events is as follows...
4 July 2010
Podcast #2: Life of a QA guy
So I pulled in our two Testers, Andy Bell and Stephen Rowe to talk about the joys and realities of being a games tester.
27 June 2010
Podcast #1: Cross Platform Development
We are back guys, the new site is launched and the first podcast is up. I grab Tim Kelsey & Neil Richardson to discuss cross platform development. In a world with iPhones, PS3, Wii and PC how do we write code across all these systems. That question is put on the table and we hear two different approaches.
20 June 2010
Claire’s Consciousness Calls
Claire's Consciousness Calls: Designing with Limitations. Count the umms, arrs, tongue clicks and extended vowels as I stumble unedited through the topic of embracing the pain and abuse you wil...
27 March 2010
Claire’s Consciousness Calls: Women in Games
Claires Consciousness Calls: Women in Games. Women in Games conference canceled due to ‘ low delegate numbersgot me so angry I just had to get my voice onto the web again.<br />DIS
18 March 2010
Game PIT #17: Two Point Oh
Welcome back folks. The new site is launched. We outline some PTK stuff that I showed the first years. We play a bit of catch up and talk about University work. Topics. Welcome Back. Big Thank...
1 March 2008
Game Pit #16: I am your SUPER CLASS
We talk about the weekend of code. We talk about essential game design and inheritance. So come and join me and Neil. Topics. Weekend of Code. Base Structure. Inheritance. Static, Dynamic an...
9 October 2007
Game Pit #15: Into the Pixel Pit
RSS. MP3 [Warning: Non-technical cast. Normal show style returns next week.] So we are back! I've moved into a house of Crazy. Prepare to meet. Jason: Web Head. Neil: Audiophile and...
29 September 2007
Game PIT #14: Rank and File
RSS. MP3 So I promised to continue the game framework discussion would continue. This week we dive a bit deeper into organising things. Topics. Our big first year maths assignment. A...
22 April 2007
Game PIT #13: Sky is Falling Down!
RSS. MP3 So lets get started on a little project. We shall from scratch create a PTK game framework which we shall be expanding on. I'm not throwing you guys in the deep end yet but I hop...
15 April 2007
Game PIT #12: Move and shake, shake
RSS. MP3 We talk about the how to shake and move the pixels. What your going to need is a timer with a marker pen, a needle with a thread, A sprite sheet with a palette, a collection of b...
11 March 2007
Game PIT #11: 2D Games!
RSS. MP3 RSS. MP3 Come and let us tackle the pretty and fun world of 2D games. The best and funnest way for quick and small games. On the plate this week we have an errata to last...
4 March 2007
Game PIT #10: Stop Pointing at Me!
RSS. MP3 So we talk memory management, pointers and the insanity caused by leaks and overflows. So come talk static plumbing with us as we dive into the heap and stack on the terrible puns.
25 February 2007
Game Pit #9: Genetics
RSS. MP3 We talk about whether or not games make you think and what we can do to make smarter games. So using Genetic programming a few drinks and a love of games come in and join us. Als...
6 February 2007
Game PIT #6 : Merry Xmass for all given values of X
RSS. MP3 Christmass is here and so is our show. Oh well we have our Wii's, XNA launched, played Gears of War and University has closed down for the winter break. How do we feel about normal...
22 December 2006
Game PIT #4 : Pick and Choose
RSS. MP3 Emma and I are BACK! I'm still finding where where put Hamster so in the mean time I grabbed a pet from our class. So we were cursed, its been decided. This week we talk about Wii.
23 November 2006
Game Pit #2: Give a Penny, Take a Penny
Game PIT #2 : Give a Penny, Take a Penny. Happy Halloween! Come join us as we discuss Language, Ghost Dry Cleaning, and of course baby stacking. We've ditched the background music and thrown in...
2 November 2006
Game PIT #1 : Bring in the Fools
Welcome one and all to Game Programmers in Training. We have done it ladies and gentlemen. The site is up and the podcast feed works. Can you believe it. I know I didn't quite make my midnight lau...
27 October 2006
Emma and Hamster came over yesterday after lectures to record. Oh my word was I freaking out. First the long wait to get the mics and mixers and million other things. Then the last minute rush for...
25 October 2006