The Joy of being a Wizard
Staring at the impossible, the empty space of potentiality you fill it up with clipped syntax and hit compile. Only to see, after several failures, the magic of dreams alive on the small screen or the tiny led bleeping. This is the joy I discovered on my C64 with basic and pursued through the years… until I lost it.
13 July 2015
Lessons from Europe
Often posts from a personal perspective are a contrite, self-promotion exercise of polishing the trumpets. They can also be an honest expression sometimes lost in t...
26 December 2012
Games Horizon 2012
Games Horizon is an annual conference in Newcastle aimed at big ideas and business of games. This year brought a reasonable speaker line-up, a brilliant foam ball microphone Q&A system, well organised...
2 July 2012
Let’s Talk About Things We Can’t
Originally written for #AltDevBlogADay
The forbidden knowledge of the game industry is mostly acquired over a smoke or drink in the pub, parking lot and corridors of conferences. Though the persona
8 December 2011
I’ve got a question: “Do you respect your designers?” Growing up I always wanted to make games, and gravitated to programming as the means to achie...
11 June 2011
Feedback in Production
As game developers we know the importance of Feedback in our games for players, but so often we forget the importance of feedback for ourselves. Implementing...
29 April 2011
Battle Plan: Shipping Someone’s Problem Child
Getting it out There. In my relatively short time in the industry I seem to have attracted a few fixer-uppers, reboots, ports and all round oh do you mind just finishing it off jobs. Some of the
26 February 2011
The Value of the Middlemen
Cut out the middle man! How many times have you heard that said as a positive call to action? Well there is a darker side to this glorious plan. It stems simply from this question, "What does the M
13 November 2010
Nano, Leads and Projects
Level Up - Scott Pilgrim style. On reflection of this month my NanoWriMo project which I was really keen on is just not going to fit into my spare time at the moment. In better news I'm now L...
7 November 2010
Quality of Life
Quality of Life is so crucial, but so are your dreams. My entire adult life I have been broke, overworked and dealing with a whole side plate of stuff. So what's the biggest perk of me new job...
16 October 2010
Mere-Mortals games division is now shut. We were working late a few weeks back when the news was delivered and well the final final final letter came through today. It's all quite a process, which...
11 August 2010
Aquattack! for PSP minis
Aquattack! for PSP minis. Free the captured fish before the fishermen haul in their nets! Try to beat your high score in arcade mode, or play against the clock in one of the 50 indivi...
1 July 2010
Games Horizon Thoughts Day 2
Monetising Innovation. Peter Molyneux - Creative Director. Really enjoyed this talk, a real breath of fresh air. The press coverage of this has mostly been terrible focusing on sound bytes and out...
30 June 2010
Games Horizon Thoughts Day 1
So I just got back from Games Horizon at Sage in Gateshead. Really awesome small conference which lets you really network and connect with people and some great speakers. Most of the real buzz from th...
30 June 2010
So one of the projects I did some programming on is now released. Here is the official trailer. I didn't spend much time on it what with my time on Encleverment Experiment, but I helped...
2 March 2009
Swing Car Alpha Release
Weekend of Code. All aboard the fail-train. We got a few submissions but it seems the cholate confusion meant this WOC failed. I got a few entries from the regulars but the final years were too...
7 April 2008
So I wake up at six at the morning, then I shuffle off to work. A one hour commute, then a eleven hour work shift. One more hour to get home, east then to bed. That is it at the moment. Oh and did...
12 April 2007