Claire Blackshaw's Forest of Fun
This LudumDare I was hit by a blaze of inspiration. I was soooo excited by this project!!! Then the truck of problems ran me over, several times. Build a 3D Spatial Puzzle based on a secret phrase...
3 January 2011
COP: Game Flow
So basically that's the game flow detailed there. The mission select is of course random. Tonight development goal is as follows: Build a blueprint and save it, One Page Designs...
1 October 2010
Ludum Dare 48
Ludum Dare: The October Challenge
So POV declared The October Challenge : Make a game in a month and sell it. New Grid system for Game. The game is relatively simple and based in the Channels of Power world using some ideas fr...
30 September 2010
Ludum Dare 48
Chess and Unity
So the big milestone for the Data Driven Dialogue project is in and frankly it needs some time to sit on the shelf while I gather my thoughts for a fresh assault. So I set about learning Unity, s...
31 August 2010
Python Parsing Progress
Tavern Talk. Okay it doesn't look like much but there is a LOT of back-end going into this. With some good work but tonight I should be able to parse the scene script. Still haven't solved my c...
21 August 2010
Data Driven Dialogue Dissertation
So the website rework has been quite an endeavour made more complex by changing providers, being busy at work and going into hospital. The good news is the Comic Viewer 01 is written an...
18 June 2010