Welcome back folks. The new site is launched. We outline some PTK stuff that I showed the first years. We play a bit of catch up and talk about University work. Topics. Welcome Back. Big Thank You. PTK. University Catch Up. Links. Code Refrence. Libaries, Source and Presentation.
We talk about the weekend of code. We talk about essential game design and inheritance. So come and join me and Neil. Topics. Weekend of Code. Base Structure. Inheritance. Static, Dynamic and Reinterpret casting. Links. Inheritance at CPlusPlus. Game Object Structure: Inheritance vs. Aggregation.
RSS MP3. [Warning: Non-technical cast. Normal show style returns next week.] So we are back! I've moved into a house of Crazy. Prepare to meet. Jason: Web Head. Neil: Audiophile and Angry Guy. Dash: The Dutchman. Dan: The Last One. Together they make my new home the Pixel Place the place it is.
RSS MP3. So I promised to continue the game framework discussion would continue. This week we dive a bit deeper into organising things. Topics. Our big first year maths assignment. A quick talk about Headers and Objects. Creating STL compliant Objects. Using STL to manage data.
RSS MP3. So lets get started on a little project. We shall from scratch create a PTK game framework which we shall be expanding on. I'm not throwing you guys in the deep end yet but I hope to ramp up to speed soon. Links. Helper Files. PTK Libary. PTK Forum. STL Guide for next week.
RSS MP3. We talk about the how to shake and move the pixels. What your going to need is a timer with a marker pen, a needle with a thread, A sprite sheet with a palette, a collection of blank pages. No that's not right you need a keyboard and understanding of how not to drop the reference.
RSS MP3. RSS. MP3. Come and let us tackle the pretty and fun world of 2D games. The best and funnest way for quick and small games. On the plate this week we have an errata to last weeks cast, some announcements, the history of 2d games and the basic setup of 2d game. Links. Good Text mode demo.
RSS MP3. So we talk memory management, pointers and the insanity caused by leaks and overflows. So come talk static plumbing with us as we dive into the heap and stack on the terrible puns. So onwards to the ramblings of insane programmer with a mic and block of cheese.
RSS MP3. We talk about whether or not games make you think and what we can do to make smarter games. So using Genetic programming a few drinks and a love of games come in and join us. Also as promised I've linked the Checkers game below, be sure to check out the code before the next cast. Links.
RSS MP3. Christmass is here and so is our show. Oh well we have our Wii's, XNA launched, played Gears of War and University has closed down for the winter break. How do we feel about normal maps and Pizza? Come in and Find out. Links. XNA Website. Sensor Bar Explained. Wii Accelaromter Explained.
RSS MP3. Emma and I are BACK! I'm still finding where where put Hamster so in the mean time I grabbed a pet from our class. So we were cursed, its been decided. This week we talk about Wii, PS3 and Gears of Wars launch. Some Stuff we talk about. Out of Order Execution. AI Live Move.
Happy Halloween! Come join us as we discuss Language, Ghost Dry Cleaning, and of course baby stacking. We've ditched the background music and thrown in a new bunch of audio treats. So strap down your favourite aquatic mammal, grab a match and get ready for it. We cover.
Welcome one and all to Game Programmers in Training. We have done it ladies and gentlemen. The site is up and the podcast feed works. Can you believe it. I know I didn't quite make my midnight launch window but hey nobodies perfect. So anyway its there.