Shadows are EVIL! Okay above you see rough and blurred. The rough pass uses a single sample against the depth buffer. Those bloody pixels are a result of the resolution of the shadow map. The...
To Debug it, Draw it. Many people will tell you this but whenever you have a problem try to visualise it. This can be applied to almost everything (except cases where visualisation is a con...
Wooot! Progress, the shadow is low quality due to PC card limits. I need to add some bias to avoid flicker, and smooth off the edges to get soft shadows.
So climbing into bed last night I got a great idea. Debug the Light ViewProjection matrix by using a camera with the same matrix. Well you know how I managed to knock together that skybox so quickl...
Full Screen shadows almost done. Had to run. Just caught last bus home. Some weird filming on the lot. More tomorrow.
Shadows and Reworks. So after a lot of thought and planning yesterday I set about implementing soft shadows using shaders tonight. Sadly this meant I needed to re-haul the entire scene manage...
Lights, Camera, Action. Well lighting and shadows are a complex bag of trickery and maths. Basic Lighting is simple.Take a book outside into the sun now rotate the bugger around and throw...
Day and Night Cycle. Woot! Not only did I get a pretty awesome Sky-Sphere in place but I also managed to knock up a day/night cycle. I also cleaned up the shaders and have global lighting in...
AAAARGH!!!! Really slow progress, here are some of the hurdles I've been hitting. Baking Shadow Maps in 3D Studio Max while maintaining the UV(a bad tangent). Confusion between Active...
We as human creatures build are not naturally paid up members of society we need to be shuffled and bounced by the Brownian motion of society mixing our thoughts and desires with others to build our...
I work hard to keep this blog *clean* That has come to mean a lot of things to mean, mostly it means silence. My mind overflows with things I want to pour out to the world and as sad as this may s...
Timer Needs fixing. Okay so I knuckled down and played the demo a bunch of times. Focusing once again on the combat. I kept forcing myself to envision this or that but in the end it just didn't fe...