Going to take a break from my Useless Designer series to talk about a personal project which has me very excited. While judging Dare I came across a good idea which could be brilliant: using a mobile device as the controller in a shared space.
This LudumDare I was hit by a blaze of inspiration. I was soooo excited by this project!!! Then the truck of problems ran me over, several times. Build a 3D Spatial Puzzle based on a secret phrase. The phrase is revealed when the person completes the puzzle.
Puzzle Scrambling itself with easy Physics. So this weekend the theme was Discovery which really inspired me. The plan was simple. Build a 3D Spatial Puzzle based on a secret phrase. The phrase is revealed when the person completes the puzzle.
Game Flow So basically that's the game flow detailed there. The mission select is of course random. Tonight development goal is as follows. Build a blueprint and save it. One Page Designs. I am becoming a bigger fan of vector based one page designs.
So POV declared The October Challenge : Make a game in a month and sell it. New Grid system for Game. The game is relatively simple and based in the Channels of Power world using some ideas from the MMO I was making. The idea is I will use Google App Engine as a backend and Unity as a front end.
So the big milestone for the Data Driven Dialogue project is in and frankly it needs some time to sit on the shelf while I gather my thoughts for a fresh assault. So I set about learning Unity, something I've been interested in for a long time as a prototyping tool.