This LudumDare I was hit by a blaze of inspiration. I was soooo excited by this project!!! Then the truck of problems ran me over, several times. Build a 3D Spatial Puzzle based on a secret phrase. The phrase is revealed when the person completes the puzzle.
Game Flow So basically that's the game flow detailed there. The mission select is of course random. Tonight development goal is as follows. Build a blueprint and save it. One Page Designs. I am becoming a bigger fan of vector based one page designs.
So POV declared The October Challenge : Make a game in a month and sell it. New Grid system for Game. The game is relatively simple and based in the Channels of Power world using some ideas from the MMO I was making. The idea is I will use Google App Engine as a backend and Unity as a front end.
So the big milestone for the Data Driven Dialogue project is in and frankly it needs some time to sit on the shelf while I gather my thoughts for a fresh assault. So I set about learning Unity, something I've been interested in for a long time as a prototyping tool.
Tavern Talk. Okay it doesn't look like much but there is a LOT of back-end going into this. With some good work but tonight I should be able to parse the scene script. Still haven't solved my combination problem for the Gaussian Probability Sets . I have the question up on Math StackExchange .
Hi all, So the website rework has been quite an endeavour made more complex by changing providers, being busy at work and going into hospital. The good news is the Comic Viewer 0.1 is written and working. It's stutters and has rough edges but I'm happy with it.