So while it’s fresh I’m writing up LD34, a successful failure. First time ever the theme’s were tied so we ending up doing both growing and two button. Which are both great themes. My idea quickly came once I dismissed anything based on plant growing for reasons I shan’t discuss here.
Puzzle Scrambling itself with easy Physics. So this weekend the theme was Discovery which really inspired me. The plan was simple. Build a 3D Spatial Puzzle based on a secret phrase. The phrase is revealed when the person completes the puzzle.
Game Flow So basically that's the game flow detailed there. The mission select is of course random. Tonight development goal is as follows. Build a blueprint and save it. One Page Designs. I am becoming a bigger fan of vector based one page designs.
So POV declared The October Challenge : Make a game in a month and sell it. New Grid system for Game. The game is relatively simple and based in the Channels of Power world using some ideas from the MMO I was making. The idea is I will use Google App Engine as a backend and Unity as a front end.
Right I’ve moved over most the nice LD code into the Frank project, cleaned up a few things here and there. Made it play nice with the World Manager system. First thing I did after getting the camera controls in was apply the debug renderer to the stupid animation problem I’m having.
Okay so I’m dropping out of the compo, with 12 hours left to go. I could make a game but the important parts are done and I just got a much needed reminder to get back on track.
Aaargh Maths! After a whole load of confusion between expanded polar coordinates and spherical coordinates which took the better part of the day I’ve managed to generate the map. On the positive side the Helper classes are re-useable and I’m quite chuffed with the camera stuff.
So another weekend and more pain! :D. I threw this together from some of my old art
Hi guys and girls, I'm crunching through my maths assignment and what not. I had a few spare hours today but I threw them at an incomplete entry into LD48. I know I know priorities. Go check out the contest though over at wavelength.
Come join us for another great 48hr game comp. Ludum Dare! This weekend we join the insanity known as game development in the truest spirit of creativity and basement coding. Ludum Dare
TWEEK Version. Last night spent a few minutes changing controls and adding a speed setting because some people were confused by the control system. Apparently my reflex's are Ninja-like, bleh. I think the learning curve was just a bit steep so I slowed the curve.
You never collapse the day after a true crunch, a feeble attempt you crash the day after but a proper grin you run on adrenaline and string for a while longer then after you get a proper sleep, zombie.
Notice there wil be a later polished version by the weekend. Oh well midnight rolled around. It was 4 hours from the deadline but it was the deadline I set myself so I could get to work on time.
31 Hours. It seems rest has helped. A lot of time on sprites and a determination of a blind dominatrix in latex. I will complete this game and it will be fun. Everything else can go to hell but I need to make it FUN! Progress. Completed some more artwork: Front, Worm Animation, Explosions.
http://ludumdare.com/files/164_28Hour.rar. With under twenty hours left on the clock I need to start rushing. To took 5 hours out, 4 for sleep and 1 for bath and to just freshen up. I need to be out of the door and into work 3/4 hours after deadline ends.
Insanity is not merely a state of mind is a state of the Cthulian Empire. To answer your questions the code has once more blurred into nothingness. I'm going to have something to eat and sit down. In this peroid of 19 hours I've had 1h52m break accordning to my coding clock.
Basic collision detection setup. Still a bit to buggy. Might need to put some kind of turning curve on the worms. Also looking at stopping them flocking but move in the same direction slightly. Going to centre them on hives. Also will make a scrolling map to increase play space.
Okay I've been up since early this morning coding Dune Worms. The attack is taking FOREVER to code. I've been hitting lots of glitches and stupid mistakes on my part. Currently I'm using placeholder sprites that are not my own and I will replace. I just needed them to test animation.
The voting as it stands at the moment, the top five are. 211 - Magnetism (attraction repulsion). 148 - Swarms. 111 - Infinite Levels (random/procedural generation). 102 - Evolution. 80 - Construction.
Okay I didn't update yesterday. Bad Claire, no chocolate, none not a piece. Okay back in the world of the sane I have recently raised the Cthulu alert to orange today.
Magical C++, oh the insanity I have signed up for a weekend of code. Ludum Dare 48 Hour comp . Basically you get given a brief and you have 48 hours to make a game that works. Basically you deprive yourself of sleep sanity and all sense in order to complete a block of code.