Leaving Max for Blender. Back in the day... okay that makes me sound old. Seriously though I picked up 3D Studio Max way back when. I remember eagerly awaiting the character studio with 25... and...
Getting it out There. In my relatively short time in the industry I seem to have attracted a few fixer-uppers, reboots, ports and all round oh do you mind just finishing it off jobs. Some of the
So I was listening to Another Castle interview the extremly interesting Eric Zimmerman . They were talking about the subverssive nature of play when my brain started drifting to tutorials, thinking...
I pull in Nick Lewis and Neil Richardson again to discuss some technical art talks from Develop. The main talks we focus on are Jolyon Webb from Blitz games RnD talk, and a talk about the EyePet from James Answer. We talk about RnD teams, and process. How to get artists into RnD and the advantages of doing more in Maya. Look at the advantages of Facial Bone Rigging vs Morph Target. The right right way or the hacked way. Re-targeting animations for systems like Move & Kinetic.
I pull in Nick Lewis and Neil Richardson to discuss balancing art and code needs. We talk about how to get the best out of both. How programmers and artists can get the most out of each other. Communication between teams, and how to manage it. We also divert onto terminology, UV scrolling, cell shading, palletisation, and Futurama.
Yes folks 100 posts in the blog! Pity it couldn't be more significant. I know this screen doesn't look like much but well it is. The sequence of events is as follows...
Birth of Frank Final. Progress Shots...
Animation test for Hand...
So the second biggest shot, the walk up and meep sequence needs some polish. < br / > I need to re - render it at a higher quality<br /> The little guy needs to blink<br /> I wasnt happy with light balls
I am back at work. My laptop is 20hrs into a 90hr render. Post from iPhone as my laptop is locked in the grasp of uber render.
All done. The pipes are cleaned up.Im not cleaning the IK pipe as its a messy mangle, but Im leaving it in because its educational and this is a university assignment and...
Overnight. Okay so some serious progress with texturing, cameras, materials and the like. The render times are getting silly though. I rendered an overnight job at full quality every 45th frame...
Success!!! Doesnt look very different but its VERY different.<br /><br /> The wires animate around the pipes<br /> The second pipe is in using spline and loft(animates nicer than my messy IK) < br / >
Glass Glass Glass. Wrapping my head around the materials system again. I think the work will need some great texturing and lighting to come alive. Also I think the quality of the green goo and...
Soooo the university tasks list commences. I have a short amount of time to do a lot of overdue work :P. Story Board Notes. Camera fly around. Focus on Read outs. Start Drainage. Camera...
I feel about this tolerant of idiots at the moment.